Tekken's development studio took a more active role in contributing to the film, lending most of its Japanese and English voice actors and the games' visual stylings. Many of the events of the former are maintained in broad strokes, so Heihachi is presumed dead, Jin is head of the Mishima Zaibatsu, and Xiaoyu wears orange. series - and overseen by Bandai Namco itself, 2011's Tekken: Blood Vengeance is an out-of-continuity entry to the Tekken franchise that serves as an AU interquel for Tekken 5 and 6. Animated by renowned production house Digitial Frontier - some of you may know them for their CG cutscenes for mid-to-late 2000's Tekken games and the character trailers for the Super Smash Bros. We've discussed traditionally animated films and we've discussed live-action films, now let's discuss a fully CG film. HEY! ABOVE BE SPOILERS FOR THE FIRST LIVE-ACTION TEKKEN FILM! YOU HAVE BEEN WARNED! While this film's production house would eventually get to work on a follow-up, Bandai Namco (who had largely gone unconsulted on this film) would oversee the creation of a wholly original movie that would aim to accurately nail the Tekken look and feel. I don't even want to call some of these costumes glorified cosplay, I've seen actual cosplay that looks less cheap and is probably no more cumbersome to do stunts in than some of the stuff on display in this film. I applaud the filmmakers for not performing a total color-drain on the ensemble's outfits, but some decisions could've been made to deviate from the designs in the games that just would not work in a "serious" live-action setting. That can be a good thing and a bad thing. Separating the personality switches and gloomier tone from the rest of the film for just a moment, this still looks like Tekken. As The Motion Picture was a snapshot of the franchise in the late 90's, this film was a snapshot of the franchise in the late 2000's, with the games' visual tropes and martial arts cinema's own tropes out with absolute pride. She wears what appears to be a beige changshan and black pants while she practices her technique for her non-flashback screentime.Īnd that's it. In this continuity, she actually lives long enough to complete Jin's training and is seemingly just keeping her head down until Kazuya orders her home destroyed. We end this section with the perpetually unlucky Jun Kazama. Christie's was just a few revisions away from being a step up from her game costume(s), but falls short as is. Even accepting some flashiness since Tekken in this universe is basically televised wrestling, Nina's costume just looks kinda lazy and not all that conducive to fighting. The ass cleavage in the back of the pants is freaking stupid, however, and basically ruins whatever else the costume was trying to accomplish. Loss of color and shininess aside, it's fine and even keeps the butterfly motif. I don't even want to imagine how uncomfortable this must've been to fight in.Ĭhristie makes out marginally better, wearing softer white fabric and a chainmail glove. The movie's costume designers somehow hollowed out the leather even more, so it really is just a bra, panties, and chaps with endless amounts of straps. Jin keeps his flame pants, Heihachi keeps his hair, and Nina keeps her stupid battle gear. While the movie possesses an overall gritty tone and covers some serious subject matter - Kazuya and Jun's history being definitively more sordid is probably the strongest example - it also leans into the visual preferences of the games. Alright, I'm pairing these two because they share a fight scene which means they share the image I retrieved.
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